Diverse level design that blends combat, traversal, exploration and environmental storytelling to give the player a rich experience.
Fully functioning combat systems with unique movement mechanics, special abilities and a mix of melee and ranged attacks.
As part of my year long course in game design I'm building a fully functioning prototype - A science fantasy action adventure.
The teleport allows the player to move to enemies, this mechanic is core to the prototype and interwoven into both the combat and the level design.Â
It also shows an instance of problem solving as I wanted to diversify the type and speed of both combat and movement, adding the teleport mechanic did this for both aspects of gameplay.
Hi, I design things like levels and combat, so far I've worked solely on my student project which I've spent the last year working on but I can't wait to join a team and contribute in any way that I can.